![]() ![]() System Shock 2 allowed you to build your character as a solider, psionicist or engineer, so the level had to be satisfying to all three, without compromising on theme and atmosphere: Of course, a factor that had to be catered for at every step was the player. Vogel wanted to imbue Med/Sci with a “dark and functional” feel and these naval vessels, both real and imagined, provided that cold and logical pragmatism Vogel sought. “I would spend hours with Star Trek blueprints and I would just think about how a game level might be constructed, and I would look at where they put the toilets and I would look at where they put the research and I would look at how they built the decks relative to each other.” Submarines and battleships were also useful references. For example, Vogel’s inspiration was a fusion of Star Trek, hospitals and submarines: Lane’s put together a great retrospective, where Vogel goes into a lot of detail about MedSci’s creation. ![]()
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